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111 records match your query.
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Author / WWW Name / Download Plugin Type
Clockstone Software RTX Export v2.11
127 KB
Import / Export
Compiled / Description
27.10.2006

RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export.

In addition to the standard ASE features it implements following stuff:
- Local transform matrices and vertices
- Skinning
- Physique, biped
- Bones, biped-bones
- Target nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
- Morph modifier
- User properties
- Map animation (UV offset, UV tile, UVW angle)
- Fog color animation
- Light attenuation parameter animation
- Material ambient/diffuse/specular/selfillumation color animation
- Optimizing texture coordinates
- BoneInitTM calculation for mirrored bones
- PivotTM (object offset transformation)

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neo][ S.T.A.L.K.E.R. Max Factory v0.1.1.1
113 KB
Import / Export
Compiled / Description
03.02.2011

This plugin imports S.T.A.L.K.E.R. geometry into Max, as well as being able to export the geometry back out.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Potion Studios SAM File Exporter / Importer v0.1
218 KB
Import / Export
Compiled / Description
10.08.2007

The *.sam file format is a simple ASCII file format - hence the file extension standing for 'Sample ASCII Model'. SAM files store mesh-based model data and skeleton data, as well as the names of applied materials. Along with the exporter comes a SAM importer. However, since SAM files only store a specific subset of the original scene, the result after importing will most likely differ from the latter.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
S2 Games / Newerth.com Savage XR Plugin v0.8
466 KB
Import / Export
Compiled / Description
01.09.2011

This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Diego Castano SceneEngine Importer / Exporter v2010.02.25
7.21 MB
Import / Export
Compiled / Description
25.02.2010

SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Blake Robinson SDF Import v1.0
38 KB
Import / Export
Compiled / Description
28.12.2007

Allows you to import Battlezone SDF files from the game into Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Shockwave 3D Exporter v9.0 beta
660 KB
Import / Export
Compiled / Description
23.10.2006

This is an exporter that allows tight integration with Macromedia Director by exporting scenes as W3D files. The exporter includes support for multi-resolution mesh technology, providing streaming previews and levels of detail within Max, Character Studio biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Maxis, Inc. Sims Sprite Exporter v1.13
824 KB
Import / Export
Compiled / Description
17.12.2007

Exports sprites for use in The Sims Online.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Importer v1.0
296 KB
Import / Export
Compiled / Description
11.08.2011

This plugin enables Max to import SMD files from Valve games. It offers the following import options:
- Import mesh
- Rebuild smoothing normals
- Import materials
- Import bones
- Use dummy for orphan bones
- Use dummy for end bones
- Attach mesh to bones
- Convert from left handed co-ordinate space

32-bit: Yes
64-bit: Yes

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