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111 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Clockstone Software | RTX Export v2.11 127 KB |
Import / Export |
Compiled / Description | ||
27.10.2006 RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export. In addition to the standard ASE features it implements following stuff: - Local transform matrices and vertices - Skinning - Physique, biped - Bones, biped-bones - Target nodes - Light color animation - Visibility animation - Camera FOV animation - Visibility information - Atmospheric (StdFog) export - Morph modifier - User properties - Map animation (UV offset, UV tile, UVW angle) - Fog color animation - Light attenuation parameter animation - Material ambient/diffuse/specular/selfillumation color animation - Optimizing texture coordinates - BoneInitTM calculation for mirrored bones - PivotTM (object offset transformation) 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | S.T.A.L.K.E.R. Max Factory v0.1.1.1 113 KB |
Import / Export |
Compiled / Description | ||
03.02.2011 This plugin imports S.T.A.L.K.E.R. geometry into Max, as well as being able to export the geometry back out. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Potion Studios | SAM File Exporter / Importer v0.1 218 KB |
Import / Export |
Compiled / Description | ||
10.08.2007 The *.sam file format is a simple ASCII file format - hence the file extension standing for 'Sample ASCII Model'. SAM files store mesh-based model data and skeleton data, as well as the names of applied materials. Along with the exporter comes a SAM importer. However, since SAM files only store a specific subset of the original scene, the result after importing will most likely differ from the latter. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
S2 Games / Newerth.com | Savage XR Plugin v0.8 466 KB |
Import / Export |
Compiled / Description | ||
01.09.2011 This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Diego Castano | SceneEngine Importer / Exporter v2010.02.25 7.21 MB |
Import / Export |
Compiled / Description | ||
25.02.2010 SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | SDF Import v1.0 38 KB |
Import / Export |
Compiled / Description | ||
28.12.2007 Allows you to import Battlezone SDF files from the game into Max. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Shockwave 3D Exporter v9.0 beta 660 KB |
Import / Export |
Compiled / Description | ||
23.10.2006 This is an exporter that allows tight integration with Macromedia Director by exporting scenes as W3D files. The exporter includes support for multi-resolution mesh technology, providing streaming previews and levels of detail within Max, Character Studio biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Maxis, Inc. | Sims Sprite Exporter v1.13 824 KB |
Import / Export |
Compiled / Description | ||
17.12.2007 Exports sprites for use in The Sims Online. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Exporter v1.6 208 KB |
Import / Export |
Compiled / Description | ||
14.08.2011 Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space 32-bit: Yes 64-bit: Yes |